The Legend of Zelda: Mystery of Solarus (or ZSDX for short) is set to be a direct sequel to The Legend of Zelda: A Link to the Past on the SNES, using the same graphics and game mechanisms. ZSDX is the first game made with the Solarus engine and in fact, Solarus is primarily designed for ZSDX.

Entrance of the first dungeon

Zelda: Mystery of Solarus DX is actually an enhanced remake of a first creation, Zelda: Mystery of Solarus (ZS for short). This first creation, developed with RPG Maker 2000, was released on April 26th, 2002 and is available only in French. The DX project was unveiled on April 1st, 2008. Its objectives are to correct the many flaws of its predecessor: the battle system, the bosses, the use of items, etc. However, that is hardly all of it as new graphical elements and musics will accompany you throughout the game. This Deluxe version will be the opportunity for players to relive the adventure in a brand new way, or to discover it for the first time if you’ve never played it before!

A first demo version of ZSDX was released on December 18th, 2009. It offers the game up to the end of the first dungeon.

Inside the first dungeon

You may visit Zelda Solarus, the official website of our games ZS and ZSDX. This website is intended to Zelda players, whereas this blog is intented to developers and contributors. The website is in French but there is an English-speaking download page for ZSDX.

You can also view two trailers here:

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Even though our games are originaly French, the demo version of ZSDX is currently available in English, French, German and Dutch. We are interested in any help to translate the game in other languages. Feel free to contact us!

The completed game will be released in French on December 16th, 2011. The English version will probably come a few weeks later.